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: Halo 4 Forge mode will 'accommodate any design you can think of'  ( 3210 )
dalisd
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« : July 20, 2012, 01:53:06 AM »

343 Industries is confident that the new map editing Forge mode in Halo 4 will be powerful enough to let you create just about anything your brain can muster.

"There will be some aesthetic variety we'll talk about later - as well as the obvious inclusion of aesthetics and Forgeable objects from specific maps (Forerunner vs. UNSC objects, depending on the content of the environment)," said the developer on Halo Waypoint.
"The environments will be large enough to accommodate just about any design you can think of, from a Lockout remake to a sprawling racetrack," they went on. "There will be rolling hills, flat, sterile spaces, big, flat indoor areas and everything in between. The difference is that we'll use more than one environment - an aesthetic - rather than a giant contiguous space like Forge World.

"There will also be HUGE FLAT JUMBO Coliseum 'walls' that you can instantly place as enormous floor tiles (or walls). All the spaces are being designed with flexibility and performance in mind. The inclusion of a new lighting engine and some unique palettes will make things gw2 gold look more varied and connected. Some simple examples - you can make Lockout and The Pit with relative ease and plenty of room. If you want to do something giant and meandering, you'll have to incorporate some of the environments existing features (hills, cliffs etc)."

Elsewhere in the Q&A, 343 said it will be keeping Forge-made and developer-made maps separate - at first. "We won't be putting Forge creations in the "main" matchmaking areas initially, at least," it said.

"Certainly Forged variants may go in (rules, the odd object placement) eventually, but we're still discussing how to promote and enable Forge creations in a way that maintains a separation of that kind of content from the main mix."

Microsoft confirmed earlier this week that the Halo 4 themed Xbox 360 bundle will carry a price tag of £269 in the UK.
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